While I believe it could have been flushed out a little more, I still enjoyed it. The story in Mutant Year Zero is interesting. This was still a lot of fun as it helped the dynamic of play alter just enough that it didn’t feel super repetitive. The game became a lot more about the story at that point with a medium amount of strategy planning coming into it. So once I put everything together properly it was a walk in the park. Although I will admit that it felt a little cheap sometimes to just sit there taking shots at an unconscious enemy, it was a lot easier.īefore I remembered that I could do that I had sunk a lot of scrap into upgrading weapons. An ability that allowed me to knock out an enemy for a couple of rounds while getting in cheap shots. I knew I was doing something wrong at this point.įor some reason I had completely forgotten about one of my characters abilities. I wasn’t strong enough to take on the whole group without using a lot of health packs. With enough scouting ahead of time, choosing the right one could make my battles extremely easy.Įventually I reached a point where picking enemies off one at a time wasn’t working for me. My third spot (you can only have three characters in action at a time) alternated between two characters that had wildly different skills. I found the easiest thing to do was to pick my favourites (Dux and Bormin) and work with them the most. Others that I swapped out of my roster early on and never added back. There were some characters that I only used when I had to. With a variety of passive, minor, and major mutations to choose from it can be a little too much. While Mutant Year Zero is based around strategy, it can be easy to forget. Does scouting the types of enemies, selecting the best guns and mutations and then moving in for the attack from multiple angles get you there? Almost exclusively. Is Picking off guys one by one going to move you forward the best? Kinda. Is going in guns blazing the best way to get through the map? Rarely. With new characters, and new abilities to go along with them, you’re constantly looking for the best angle. Especially as you get further into Mutant Year Zero, strategy becomes more and more important. Placement and planning are easily the key behind winning or losing. Most of the battles could be easily managed with a lot of scouting ahead of time. The whole things was just a lot more fun.Īlthough getting through some of the battles still got the better of me, it was rare. The characters health regenerated after each battle. Once I decided to return to Mutant Year Zero started over on the easiest setting. I proceeded to get fairly frustrated with the game and I did end up moving to another game to take a break from it. Even heading back to the base makes no difference. Especially since it seems like health packs are the only way to heal on the more difficult settings. With scrap (the games form of currency) and health packs being limited, healing is crucial. On top of it all, any setting other than normal means you don’t heal between battles. The degree of struggle to defeat enemies and not lose characters is insane. While it’s obviously possible to play on other settings, it’s not as fun. The lowest setting was “normal” so I thought to myself “normal is going to be way too easy then. Due to that decision I initially picked the wrong difficulty setting. A lot of games are a lot more interesting that way. Finally I got my hands on a copy and started working my way through this somewhat turn based strategy game.įrom the beginning I didn’t know much about the game and I didn’t want to look anything up. Enough so that I actually wrote about it a while ago in a previous article before even owning it. I’ve been interested in this game for a very long time.
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